agreed, but I also remember a time when we ran the motion offense and hit our FTs. I really don't care what state these kids come from. Just start getting kids in IU uniforms who know how to shoot the ball and rebound like their lives depended on it. Just mind boggling to watch IU, year after year, with a team full of bricklayers on the court. The rebounding during the first half of the RU game was a complete embarrassment.
Right now we have 2 issues with regards to outside shooting.
1. The obvious one is only 1 of our starters have any sort of reputation as knock down outside shooters (Kopp). And then the main subs aren't exactly Steph Curry's as well. So we're limited with our personnel to start with.
2. Beyond that though, Woody's offense isn't geared to create a ton of good outside looks. We'll likely never have a game where we "get hot" and hit 15+ 3's. That's pretty rare these days, most teams have at least a few games here and there like that. But we aren't going to, at least not this year.
Neither of those things mean we can't be a good, efficient offense though. We actually had a top 15 offense before the Rutgers atrocity. And even after that game, its still top 30.
Move the ball, continue to find multiple ways to get TJD the ball in good areas, continue to get stops defensively that lead to transition opportunities, continue to attack gaps X, JHS, Trey, etc... And when open 3's present themselves, be opportunistic and make some of them. Kansas won a natty last year playing this way. We can be that effective too. We can't have the ball die in X's hands for long stretches. We can't post TJD on a block and look for him for 10 seconds then just space away and let him work. That's how we lost games last year. That's how we lost Saturday. It leads to bad shots late in shot clocks. It leads to TJD having to force things in traffic. And it leads to out of rhythm outside shots from guys that aren't great shooters to start with.
Woody has to figure out how to recognize these things, and find certain plays, things to say, timeouts, etc... to change them mid game.